Sony invited WIRED out to its Foster City studio to find out about the creative process. The result is the video you can watch below.
Stringed instruments like zithers and cellos were used for percussion. A violin bow drawn over a garbage can lid produced a haunting wail. In the hands of well-known composers like Amon Tobin and Sony’s internal music staff, a room full of unlikely objects were coaxed into giving up a most intriguing game soundtrack.
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